// Creates enemies that enter from the left, but join the right half of the formation.


// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]


	// column 12
12 create crestBlue left -30 rainbowPath invert 180 1 3 12 dropsBonus
12 create insectOrange left -30 rainbowPath invert 180 1 4 12
12 create crestRed left -30 rainbowPath invert 180 1 5 12
12 create blackCrestBlocker left -30 rainbowPath invert 180 1 6 12

	// column 11
12 create crestBlue left -30 rainbowPath invert 180 1 3.4 11
12 create strikerPurple left -30 rainbowPath invert 180 1 4.4 11
12 create crestRed left -30 rainbowPath invert 180 1 5.4 11
12 create blackCrestBlocker left -30 rainbowPath invert 180 1 6.4 11

	// column 10
12 create squidHelmetGuy left -30 rainbowPath invert 180 1 3.75 10 dropsBonus
12 create insectOrange left -30 rainbowPath invert 180 1 4.75 10 fireBullet atPlayer 200 200
12 create crestRed left -30 rainbowPath invert 180 1 5.75 10
12 create blackCrestBlocker left -30 rainbowPath invert 180 1 6.75 10

	// column 9
200 create crestBlue -20 top topEntry invert 270 1 4 9 dropsBonus
12 create strikerPurple -20 top topEntry invert 270 1 5 9
12 create crestRed -20 top topEntry invert 270 1 6 9
12 create blackCrestBlocker -20 top topEntry invert 270 1 7 9

	// column 8
12 create crestBlue -20 top topEntry invert 270 1 4.15 8
12 create insectOrange -20 top topEntry invert 270 1 5.15 8
12 create crestRed -20 top topEntry invert 270 1 6.15 8
12 create blackCrestBlocker -20 top topEntry invert 270 1 7.15 8

	// boss middle group
12 create greenInsectBoss -20 top topEntry invert 270 1 1.4 7
12 create blackCrestBlocker -20 top topEntry invert 270 1 2.5 6.5
12 create blackCrestBlocker -20 top topEntry invert 270 1 2.5 7.5

	// boss left group
12 create greenInsectBoss -20 top topEntry invert 270 1 1.4 9
12 create blackCrestBlocker -20 top topEntry invert 270 1 2.5 8.5
12 create blackCrestBlocker -20 top topEntry invert 270 1 2.5 9.5


100 startAttacking